"Do you want the quests to scale with your level? (So you may take the same mission at lvl 30 and at 100, only with tougher opponents?)"
I believe I misread this when I posted earlier today on this topic. I do not want to get the same type of item that will have better stats if I was higher level.
So my idea which is not all that original. Perhaps a certain low level quest item could be obtained and later on upgraded with another quest item. But wait, what about high lv players then camping the lower lv item if they do no have it... Well I am going to follow AC's model here.
Put Level restrictions on quest dungeons/missions/areas. Meaning if you do not fall in the level range for the particular quest you can not do it. What is bad about this is the fact that its pointless to do the upgrade quests for a particular item. (thinks of SOL on AC)
How to get around all of it... If you do not have the original item for whatever ql lv it is perhaps a special npc may be able to supply you with a difficult way to obtain the original item...
What this boils down to is small type quests that can lead to epic quests, specially if it is class specific items/quests/missions.
Just an Idea and tell me what you think of it everyone.