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Thread: And how do we get the new imps in..??

  1. #1

    And how do we get the new imps in..??

    And how do we get the new imps in, 1200 or so in treatment, thats really insane, when it is not possible to raise it that high, d.a.m.n stupid

  2. #2
    lvl 200 nanomage doctor

    722 base treatment

    add medical epaulet +6 = 728
    add ql 200 biomech boots, coat, helmet +30 = 758
    add ql 200 treatment & pharmacy +36 = 794
    add omni med suit (except boots) +72 = 866
    add treatment expertise +20 = 886
    add specialist treatment +80 = 966
    add Treament machine buff +100 = 1066
    add ql 200 shining treatment head implant +105 = 1171
    add ql 200 faded treatment right hand implant +42 = 1213

    as you can see, it IS possible. It would be possible for a doctor to put ql 220 implants in every single slot except for their head slot. As for that single implant, i dont know.

    No one ever said these were suppose to be used by everyone. Traders get drains, fixers get grid armor, docs can use the 220 imps(cept head). Just another thing to add variation to the classes.
    President of Midnight Reveries

  3. #3
    Vait until ze Shadowlandz, my child.

    Na?
    --
    Kenlon- Combat Medic, RK1
    "This! Is! My! Boomstick!" Gear.

    Creaky old vet, back for another go-round.

  4. #4

    It is not possible..

    U see i whant a head in, and then u dont have the 105 in treatment, see the problem now..?

  5. #5
    i think an adven might be able to get close to what the doc can in too e****ally or at least close also by using intell implants and buffs to squeeze the extra last bit out of treatment

  6. #6

    not enough

    But it is still not close to get the last 105 in treatment, something i really wrong about the imps...
    If someone have a solution, i would like to know..
    And whit out using the head imp, in treatment, becourse i need to get a head in, and when that is out, u loose 105 in treatment..
    So come whit all ur ideas to work this thing out...

  7. #7

    Re: It is not possible..

    Originally posted by rikard30
    U see i whant a head in, and then u dont have the 105 in treatment, see the problem now..?
    Use an eye and hand for treatment implants.
    "Yesterday we bowed before kings and bent our necks to emperors, today we kneel only before truth"

  8. #8
    here ya go for you non doc/adventurers aka. the rest of the world

    base value 605 treatment
    treatment library +15
    Omni med suit +76
    Bio cloak +10
    Bio helmit +10
    quartz rifle +10
    hand, eye, Head implants +200
    Faded genius Ear + 5
    Max agility Implants +10
    Felines grace + enhanced sences +5
    SFA+General +100
    Treatment machine +100

    For a total of
    1156
    Q u o t e:
    ((OOC))

    Pardon me for hijacking the thread, here..

    But, Brion - if you don't want your mother to know you were up and on the computer at 3:29 in the morning - DON'T post on a forum that she reads.

    Busted.
    Grounded.

    From the WoW forums. best PWNAGE EVAH!!!

  9. #9

    Still not good enough

    I said whitout the head, i need a head in, there is the problem..
    Allso, no weapon, for raiseing treatment..
    I think FC, made a mistake, whit the new imps, becourse it is not possible, well maybe in rare cases, and i am sure, it is not possible to get the head in, no mattter what

  10. #10
    *sigh*

    Not everyone sould be able to equip everything, plus see my previous post. :P
    --
    Kenlon- Combat Medic, RK1
    "This! Is! My! Boomstick!" Gear.

    Creaky old vet, back for another go-round.

  11. #11

    Re: Still not good enough

    Originally posted by rikard30
    I said whitout the head, i need a head in, there is the problem..
    Allso, no weapon, for raiseing treatment..
    I think FC, made a mistake, whit the new imps, becourse it is not possible, well maybe in rare cases, and i am sure, it is not possible to get the head in, no mattter what
    Treatment implants in hand and eye to get a head implant in, then settle for lower in those two slots.

    It's a tradeoff.

    Oh, and I think fixers will also be in there with doc/advent; I'm pretty sure our treatment is 5 per level, just more expensive.
    Gunned down the young. Now old, crotchety, and back.

  12. #12
    Must be nice to live in a Perfect world.


    And if these are meant to be for SHADOWLANDS expansion, then they have no business being introed at this time. Its amazing how nice a completed project would be if its not done Half way and waiting for another project to come about to complete it.

    Not everyone can afford to MAX there TREATMENT just to start the OE to get into implants. Isnt this what FunCOm was NERFING because of just awhile back?

    FunCOm: OE is out of hand.
    PvPers: This is stupid I cant compete with these OEd twinks.
    Players: I studied and refigured to get that stuff on or in and now they are screwing me.

    That was then.


    Now..........

    FunCom: hehe they will have to OE like MoFos to get these in.
    PvPers: Docs get an ADVANTAGE.
    Players: What the heck? Is someone STUPID?









    Me......

    I figure yes, you take ur pick. If Im required to have to play the same guy as the next guy and the guy before me in order to do or use things that will make my game playing enjoyable, then I guess Im stupid and wasting my money.

    Nothing should be easy, I didnt say that. But everyone likes to play different characters, different skills, different weapons. But when u know its gonna take QL220 Implants to kill a mob that should be an EVEN fight but a challenge there is something wrong with this equation. By this I mean, I play SOLO, I SOLO alot. If I pull an EVEN FIGHT mission I know for a fact IM GONNA GET SOMETHING WELL ABOVE MY LEVEL IN THAT MISSION. If I wanted a team, Id have done a TEAM MISSION where I can find actually usable STUFF since thats where FUNCOM moved it in the DROP TABLE.



    I cant max my TREATMENT and then WASTE points on WEAPONS skills to equip a weapon to raise stats to wear items. I need my points to max my weapons or attack skills, my nano lines, oh well.

    Im here for as long as I enjoy the game, figure it out for yerselves, but.......

    GAMES are meant to be FUN, remove the FUN and it is no longer a GAME. - JMS
    Last edited by GreyBear; Oct 3rd, 2002 at 20:33:38.

  13. #13
    ah but the quartz is a ql 20 gun. and realy simple to put on.. like 20 in a few skills.. (witch you should have already).
    Q u o t e:
    ((OOC))

    Pardon me for hijacking the thread, here..

    But, Brion - if you don't want your mother to know you were up and on the computer at 3:29 in the morning - DON'T post on a forum that she reads.

    Busted.
    Grounded.

    From the WoW forums. best PWNAGE EVAH!!!

  14. #14
    First off let me ask you , are you a doc ? Second , What does a doc do ?

    So you cant get the head in , like others have said , it is a trade off . Be happy with what you put in

    To the guy whinning that its silly and woundering why docs are able to do this ... cause we are friggin Docs . Plain and simple . We cant super buff into an extremly high attack rateing like some class's , we dont have many nonteam buffs to raise things like rifle or shotgun or defense nanos like rrfe or harmonic cacoon . We have treatment . Complain that we can get these 220 imps in and you cant ? well if ur not a doc then you shouldnt try . I dont try and put imps in to raise nano skills to cast Mirror sheild and then come here and complain to the boards cause its a soldier nano and i cant cast it but i should be able to .... thats just plain ol silly .

  15. #15

    Arrow lol

    I cant max my TREATMENT blah blah etc
    Why not? I'd let comp lit slide before I'd let treatment slide.

    You can't get 200s in until title4 or 5 anyways (depends on which class and which implant slots) and if you can't afford to max treatment by then, use those IPR points, b/c you screwed up bigtime.

    Its still fun to go through all the little tricks to get all 200 implants without any treatment clusters

    I wouldn't mind if FC deleted the med suit and cut treat reqs by 78 across the board though...the whole 'cart before horse' thing is annoying for some armor types.
    mercatura -ae f. [trade, traffic; merchandise]

    Moved off-world and found real tradeskills...along with many other things

  16. #16

    Thumbs down For crying out loud..

    I don't see any such problems with these refined implants. Being solitus and agent I have always had trouble with the eye and head implants vs treatment. Always I end up with a trade-off and a little bit less than what I ideally would like to have. So what? Who said that everyone should be able to equip everything everytime.. at least not without spending some time and effort? Makes it that much sweeter when you manage to do it! And if you don't want to spend time to make it so, do without. And sure you can max treatment and still have ip to weapons, armor and other nano skills.
    Hammerr
    member of Tigre Claw

    Also Kenih (trader), Rujin (doc), Vargas (keeper), Haimatzu (MA)
    ________________
    There must be some way out of here, said the Joker to the Thief...

  17. #17
    Originally posted by Kenlon
    *sigh*

    Not everyone sould be able to equip everything, plus see my previous post. :P

    now that is one of the smartest statements I've ever read on the boards!!

    /me gives thumbs up to you!

    and as a solider... I have devised a way to get my treatment up above the required 1203 (and I'm only at the TL5 treatment title level cap) to use a QL220 implant and will be able to do this for at a minimum:
    Left Arm, Right Arm, Left Wrist, Right Wrist, Left Hand... depending on how I can boost it, Ear, Chest, Waist, Feet, and leg may also be obtainable....

    Not bad for a non-treatment proffesion...

    I just wanted to say it IS POSSIBLE... and IS what adds variety and creativity to the game.

    This helps remove some of the cookie cutter out of classes, since everyone's skills will not be identical.


    Now if I can just find the darn clusters!!!!

  18. #18

    Re: lol

    Originally posted by Mercatura



    I wouldn't mind if FC deleted the med suit and cut treat reqs by 78 across the board though...the whole 'cart before horse' thing is annoying for some armor types.
    the only thing about this is that then you could implant for new armor and remove the implants, as well as the ability to wear the DIllon and Sekutek armor to be able to obtain implant levels not intended, and the secondary buffs to treatment from these implants as well as the treatment buffs from Biomech... it's not a perfect 78 unfortunately.

  19. #19

    Question ugh

    Man whats wrong these days with the newbs?

    One word for you rikard, RETARD
    Novice Ozzie Fiix Ozborn

  20. #20

    Hrm.

    I think these new implants are a great addition - finally a way to raise the skills just a tad bit more.

    The only thing that confuses me is the jump from Q200 to Q201. QL200 implant = 951 treatment (if my memory isn't failing me again) and a QL201 = 1001 (or close).

    50 treatment for a skill addition of 2? Sounds strange. But I say again - I like the refined implants. Guess it's meant to cost a lot to get even the lowest ones in..
    Rubi-Ka 1
    Earle - didn't do it.

    Socializer 66%
    Killer 46%
    Explorer 46%
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