There needs to be more advantages for the defenders in low-lvl Tower battles, imho. As it is now, the advantage goes to the attackers based on the element of surprise; the attackers can gather/organize BEFORE attacking, wheras the defenders have to scramble to muster some sort of a defense while their towers are already being destroyed.
The defenders should ALWAYS have the advantage, imho. Attacking a base should have some very real penalties that you must suffer with/overcome to be successful.
How about an automatic -300(arbitrary number I picked out of thin air) to all inits for attackers? (scaled to player level, of course). This would be independant(read: stackable, if it applies) of any other hostile debuffs from the buff towers in the LC area. Fewer towers would be destroyed while the defenders are trying to organize, and the assault would be harder once the defenders show up. As it is now, the defenders need some help imho.......the defensive towers don't attack reliably in my experience. And as I've said, the attackers have the element of surprise to organize beforehand and do MAJOR damage to the base before the defenders have a chance to respond. And for griefers who arbitrarily attack bases "for fun"........the init penalties should last 24 hours(because you suck ). Just my 2 creds.