Something I didn't notice in the engine beta was the movement of the shadows of static objects in game, that is trees, building etc, rather than a gradual slow movement they would have as the suns move across the sky, the ones on RK seem to "tick" like a the seconds hand on a clock at about every 3 second intervals.
https://www.youtube.com/watch?v=wuJeUWurUHI
You can see it happening this video right after the intro as I'm reading out the mission description.
Can smoothing this motion (and probably slow down the day/night cycle) this be added to the "to-do" list for the new engine please ?
Thank you.