I don't get it, why the heck did FunCom in their wizdom decide that TMS needed to cause a nano shutdown???
I mean really now, all we cast during battle is our whimpy taunts and maybe One More Hit Healing. I say kill that stupid nano shut down. What would it hurt?? Would soldiers own the PvP specturm?? No, we would be about the same, but we may have a better chance if we get rooted after TMS. Maybe we could run away too.... I mean make a tactical retreat.
I've always said that all soldiers have is green weapon skills and TMS, and TMS is a thorn in our side for teams and PvP. In teams, most times as soon as we TMS the the mobs immediately switches to another target, and we can't taunt cause we have nano shut down.
So why the nano shut down?? What is there that we could possibly do in a fight if we had had access to all our nanos after we cast TMS?? Okay, maybe we could cast a new deflection shield after TMS ran out, but not if you ran TMS and another nano program as a hostile nano.
How hard can it be to change the nano shut down nano to a two min hostile nano, that would be seen as a very high ql shield nano? This would cause us to wait two min to cast any deflection shield or another TMS.
Simple to me, the hostile nano would be seen as a ql200 shield. If you try to cast ANY other shield in the two minutes, you would see the "Better nano program already running".
Please Funcom see this as a better way of handling our Total Mirror Shield.