hey funcom
wake up again
some great ideas follow
not because they re mines
just because we need this
a nano line called " master of battle"
increasing AR skill, weapon range and crit chance with Assault rifle only
step 1: Ar +25, range +10, crit +1 skill req: psyMod and SensImpr 108 / 108
step 2: Ar +50, range +20, crit +2 skill req: psyMod and SensImpr 216 / 216
step 3: Ar +75, range +30, crit +3 skill req: psyMod and SensImpr 324 / 324
step 4: Ar +100, range +50, crit +5 skill req: psyMod and SensImpr 432 / 432
step 5: Ar +150, range +75, crit +8 skill req: psyMod and SensImpr 540 / 540
step 6: Ar +200, range +100, crit +13 skill req: psyMod and SensImpr 648 / 648
a nano line called "weapons expert" that increase fling, burst, full auto, ranged energy
step 1: skills +10 skill req: psyMod and BM 108 / 108
step 2: skills +25 skill req: psyMod and BM 216 / 216
step 3: skills +50 skill req: psyMod and BM 324 / 324
step 4: skills +75 skill req: psyMod and BM 432 / 432
step 5: skills +100 skill req: psyMod and BM 540 / 540
step 6: skills +150 skill req: psyMod and BM 648 / 648
a nano line called "unpredictable damage" or "element weapons enhancement" that give a % per each shot to get damage type to be different from weapon damage type
step 1: 5% per shot to get cold damage skill req: MM and MC 160 / 160
step 2: 10 % per shot to get fire damage skill req: MM and MC 250 / 250
step 3: 15% per shot to get chemical damage skill req: MM and MC 340 / 340
step 4: 20% per shot to get radiation damage skill req: MM and MC 530 / 530
step 5: 25% per shot to get poison damage skill req: MM and MC 620 / 620
a nano line that add damage to the minimum damage of the weapon, called "wounds aggravation"
step 1: add +5 to min weapon damage, before skill effect
skill req: TS and MM 108 / 108
step 2: add +10 to min weapon damage, before skill effect
skill req: TS and MM 216 / 216
step 3: add +20 to min weapon damage, before skill effect
skill req: TS and MM 324 / 324
step 4: add +30 to min weapon damage, before skill effect
skill req: TS and MM 432 / 432
step 5: add +50 to min weapon damage, before skill effect skill req: TS and MM 540 / 540
step 6: add +100 to min weapon damage, before skill effect skill req: TS and MM 540 / 540
oki
but i d prefer simply better soldier suited weapons, or customizable ,with decent ( may be good or high ) minimum damage......but everyone know s AO is owned by fixer and trader and MA........why making some prof uber and else gimped. Game should have been called 'UBER-and-GIMP-online", no ?
( hey stop grumbling, it s sarcastic humour )
" I had a dream, where woldier were ungimped at last, and where FC understood at last that players choosing soldiers were not dummy idiots........only wanting to have fun, not only when lvl 200 reached"
but it was only a dream.........
HEY, FC, what will u do with my money next month for next patch?....still wait an answer, even if a flame...just say u ve heard...or that u ll do nothing, but be clear, plz.
aaaah no....finally, i dont want to wait anylonger.....i ll wait and see next patch if it's love's one.....if not, i guess u dont worry loosing player, u seem to simply count on new ones.
u ll simply loose me and I ll simply save some money, to go back to paper-pen RPG.