I like the idea's behind the booster pack, the screen shots look cool.. but did nebody notice (apart from the buff tower) that all the towers looked just like mini versions of the big control tower???
I reckon we need things like:
Factories - Manufacture vehicles and armour
Armoury - Produces Weapons
Barracks - NPC Guards are "trained" and "produced" here.
Turrets - Defensive Towers
Mine - Produces either cash (each player recieves a small amount daily and the guild bank recieves the majority) OR produces notum then each player in the guild will recover nano pool MUCH faster.
This would then be a real asset to the guild. Also we should get noticable bonus's for the amount of land we hold such as % increase on xp for all guild members... Also effects of the above mentioned towers should increase as more land is captured, things will be produced faster. The higher lvl the members of that guild the higher QL items/guards etc are produced at the bases.
Also why the F**k cant some uber guild have as many towers as they wish... geeeeze this would make it stunningly interesting especially with regards to inter-guild politics smaller guild would join together form alliances and try to overthrow the larger guilds and claim the land for themselves.. otherwise there is a possibility that ppl will just get their empire.. realise they cant get any more and the whole situation will stabalise and no1 will fight each other - they will just wanna keep what they have.