Doubt that its just me, but can someone please answer the following question?
Why is it that nano rechargers, first aid kits, treatment centres e.t.c stop at ql125 in shops?
I have thought long and hard bout this and can see no logical explanation for this!
All it means is that at about plus lvl 100 any char that relies on nano, starts to have major problems, as they have to sit around waiting to be able to use a nano recharger again, because a ql125 only heals 1258 NP.
So when the doc has cast a couple of high lvl heals, or the NT has cast 3 att nano's they have used that much!
To the NT nano rechargers are like ammunition, so by limiting them to ql125 in shops, the NT gets well and truly screwed.
Same with treatment centres and atrox's, they have to use about 6 treatment centres to restore the health they lost in 20 secs in a fight!
As a request FC, please put higher ql ones in the shops, its not like they would imbalance the game in anyway (or not that I can think of)
Its not much to ask for and it would make the game a whole lot more enjoyable a high lvl's, as you wouldn't have to spend time farming for bloomin rechargers and treatment centres!
Hey its not like it doesn't take long enough to lvl much past 100, and anyway, by the time you've farmed for them, you've used most of them that you gain