Quoting: "To call this "lag" is actually a wrong definition of the problem. Most of the time this is not network lag, or the server running slowly, but what we call the "Resource Manager" loading new meshes and textures from the hard-disk of your computer or the loading of textures and meshes into the 3D card - to be able to display it all gloriously on your monitor "
This is not true. When the ping reaches 10K+, my harddisk is hardly working, memory bandwidth (RAM and 3D card memory) is not strained at all and the network monitor shows very little activity the problem is not MY computer, it's the Internet and YOUR cluster of servers.
I am probably connected to one of the best connections available. (100Mbit fully switched fiberoptic net directly connected to Uninets backbone). When I recieve very little information from your servers, the problem is either the Atlantic cable or your system. To test the Atlantic cable I can connect to a N-American server. Upon recieving 500Kilobyte+ per second, I can't see any other problem than your servers.