having gone to "the one" for the first time since the pet introduction and the "tweak up" of him this evening, i have made a few analysises upon him and have come up with the following results:
The One: Currently in most peoples opinion extremely overpowered.
heres why:
AoE Nuke : Curse of "the one" has an extremely large radius (exceeding that of any NT) debuffs a generous ammount of your nanoskills, does 2,5k dmg
problems with this: 2.5k dmg is too much for a mob aoe especially with the inits the one has: he can spam this nuke 2-3 times in 2 seconds (no kidding) and thats enough to insta kill quite a lot of people.
The Radius is much too large, it is impossible for any1 to really avoid it and heal out of the way or nuke out of the way.
The pets "the one" spawns when you attack him, question why does an already powerful mob needs pets that do 1k dmg per hit, he spawns about 4 or 5 of em a time and can basically paired with his dmg take a whole guild down in seconds (beleive me this actually happened)
my question on this is what the heck does he need pets for he has 4 guards that are on quick spawn to begin with?
now heres the part i just cant figure out:
the one is level 199 yet he seems to have double to power of the obediency enforcer (lvl 260+) and tarasque (lvl 200) how is that one worked out?
also are the items he drops really worth all that effort?
no he doesnt drop all that much, and the armor is easily bettered by the new armor we shall be seeing sometime soon.
my hopes are the dev team will read through this, actually test out "the one" and they will see our conclution on this "stupidly overpowered mass amount killer"
im sure there are a lot of you out there that have fought the "tweaked" "the one" and understand my point, does anyone really want to die multiple times for a piece of armor that doesnt really do all that much?
i dont think so, and im sure other players dont too.